A lot of furnishings beings in a room without stating much. It fills a corner, does its task, and disappears into the background. Nako Baev’s THE ITEM 01 is not that type of furnishings. The Amsterdam-based designer set out to build a chair that brings the weight of a spatial declaration, something that holds its ground without decoration or

apology, and because specific aspiration, the object mainly delivers. THE OBJECT 01 is a 3D-printed lounge chair developed from recycled PETG, a plastic more typically found in water bottles than in furniture workshops. At 20kg, it is lighter than its blocky, slab-heavy percentages suggest, though not precisely something you would rearrange on a whim. Its dimensions press it better in scale to a little architectural piece than to a normal chair, which is most likely the whole point.

Designer: Nako Baev

The construction follows a modular panel system, where each 3D-printed block suits a sequence created to cut material waste and keep the general mass structurally lean.

Ended up in a cold grey Baev calls”Kyoto Fog,” the chair checks out somewhere between concrete and matte stone. In a sporadic studio or raw loft, it anchors the space with quiet authority. In a more conventional living room, it would likely dominate in methods not every household would welcome.< img src=" https://www.yankodesign.com/images/design_news/2026/03/this-brutalist-lounge-chair-is-3d-printed-from-recycled-water-bottles/the-object-01-3d-printed-brutalist-chair-06.jpg "alt="" width="1280"height ="960"/ > What makes THE THINGS 01 really worth attention is how honestly it exposes its own making. The layer-by-layer texture from the printing process is not hidden or smoothed away; it stays noticeable across the surface area, turning the production approach into part of the visual language. That type of product sincerity is far more typical in ceramics or cast concrete than in plastic furnishings, and it gives the piece a tactile quality that polished renders just do not communicate. Baev explains the style as sitting between furniture and sculpture, drawing on minimalist brutalism and a quieter Japanese restraint in equivalent measure. The psychological recommendation points are more unusual: the designer mentions the atmosphere of Silent Hill and Half-Life, those video game environments constructed from silence and abandoned space, as part of what formed the item’s state of mind. The workflow involved AI support across early type research studies, structural testing, and design refinement, lowering development time substantially. That footnote is ending up being

basic throughout the industry, and it doesn’t include or deduct much here. This procedure may even become the key to sustainable furnishings style, as it can assist optimize 3D printing, boost efficiency, and lower waste in the long run. < img src ="// www.w3.org/2000/svg%22%20viewBox=%220%200%201280%20960%22%3E%3C/svg%3E" data-src="https://www.yankodesign.com/images/design_news/2026/03/this-brutalist-lounge-chair-is-3d-printed-from-recycled-water-bottles/the-object-01-3d-printed-brutalist-chair-08.jpg" alt ="" width="1280" height="960"/ > < img src="https://www.yankodesign.com/images/design_news/2026/03/this-brutalist-lounge-chair-is-3d-printed-from-recycled-water-bottles/the-object-01-3d-printed-brutalist-chair-09.jpg" alt ="" width="1280" height="960"/ > < img src ="// www.w3.org/2000/svg%22%20viewBox=%220%200%201280%20960%22%3E%3C/svg%3E" data-src="https://www.yankodesign.com/images/design_news/2026/03/this-brutalist-lounge-chair-is-3d-printed-from-recycled-water-bottles/the-object-01-3d-printed-brutalist-chair-09.jpg" alt ="" width="1280" height="960"/ >

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