
Valerian blos reveals Speculative design in the light of products
There is a dinner table at the center of Valerian Blos’s practice. Not a real one, though he has developed a few, and this table appears in Substance of Power, an efficiency setup where visitors sit beneath red light, surrounded by nerve cell-shaped ceramic dishes and architectural minis slowly collapsing under stacks of vermillion sand and cracking salt. Each night, the visitors are invited to taste something: a compound, an idea, a fact they would rather not face. The compounds change each night. One night it was mercury, then, plastic. Another, the peaceful accumulation of technological consumption entering the body with the food chain and the air.
It’s not a comfortable meal, and that’s the point. Valerian Blos uses the table as a metaphor for ‘friction’, together with his regular collaborator Gosia Lehmann, the designer and artist who likewise co-created the tasks Product Kitchen area, Living Objects, and Grünes Labor Weimar. The Berlin-based designer, artist, and teacher’s practice moves between setup, speculative style, product research study, and teaching. He explains his position as sitting at the limit between art, science, and design, utilizing the latter not to produce responses however friction. Across every task, the exact same underlying structure appears: take something the world has actually stabilized, make it unusual sufficient to look at clearly, and then leave the seeking to the individual standing in front of it. The stabilized things that the designer keeps returning to are innovation, disaster, and matter itself. They overlap, and the overlap is where the most uncomfortable concerns live.

Substance of Power|all images thanks to Valerian Blos Porcelain items made of genuine disasters What could go wrong?, for example, takes historic disasters that began as safety drills and ended as real disasters– such as Chernobyl, nuclear test detonations, commercial mishaps– and freezes the minute of surge in 3D simulation, then casts it in porcelain and fires it in a kiln. The catastrophe here becomes an object users can hold, and the procedure itself, which is simulating damage, then making it permanent through heat, is a kind of routine for sitting with the concern of where human hubris ends and consequence begins. The designer’s work Disasters and Simulations takes that exact same territory to the playground, observing that a swing, a climbing frame, and a rope course are not structurally various from fire escape devices and catastrophe training rigs.
Children practice survival before they understand they’re doing it, and Valerian Blos made brand-new toys for upcoming disasters and called the outcome a research study job. What links these works is sincerity of a future worth living but requires acknowledging that today one is stopping working. The designer builds that account using objects and experiences instead of arguments. As seen in Into the Second Dust Bowl, it puts visitors inside a western amusement park set in the environment overshoot duration, beyond 1.5 ° C of worldwide warming, where sandstorms are a day-to-day geoengineering and a feature of regular life. Then, visitors make a two-minute keepsake video by themselves mobile phones and take it home, carrying the future out of the setup on the same device they utilize to scroll previous news of the present one.

in Compound of Power, the designer produces architectural miniatures falling apart under piles of vermillion sand and breaking salt Making bioplastics and conductive play for
audiences The product dimension of Valerian Blos’ work is where the utopian thinking becomes most physical. The Aura Harvester, for example, started with collecting dust from artworks at the Gemäldegalerie in Berlin, the fine particles on painting surface areas and should be removed to prevent damage, however which bring within them fragments of the painting’s initial surface. The designer gathered what is usually discarded and asked what it contains. Can’t touch this, a trainee work by Jannick Dietz which the designer mentored throughout lockdown at the University of Arts Berlin, asked trainees to try out materials that can not be held: breath, soap film, light, temperature.
Then there’s Product Cooking area, which taught children to make bioplastics and conductive clay from kitchen area ingredients, changing the domestic space into a lab where brand-new materialities start. Grünes Labor Weimar gathered the concealed, invisible, and unnoticed from a UNESCO heritage park and built an immersive exhibition from those findings, explorable through all the senses. Taken together, these projects describe an individual who believes that the path to a better future runs through a more honest relationship with matter, with what things are made from, what they include, what they leave behind, and what takes place when they are no longer desired.

each night, the visitors are welcomed to taste something: a substance, a concept, a fact they would rather not face In Living Things, workshops in Tokyo and Berlin utilized artificial organisms as starting points for debating the borders between the living and the manufactured. In Substance of Power, the compound entering the body is the topic: mercury, plastic, the unnamed compounds that accumulate in tissue over a lifetime of intake. The body is constantly in the picture, and it is the location where the abstract becomes concrete, where power becomes chemistry, where a bad decision made in a boardroom or a laboratory eventually shows up as something swallowed.
Valerian Blos teaches these concerns together with making them. He establishes new techniques of interdisciplinary, practice-based research with students, asking what takes place when product disappears, becomes fictional, or stops being concrete completely. The class and the setup share the same technique: make the invisible visible, make the normalized unusual, provide people a way to feel what they may otherwise just check out, and trust that the feeling will do work that a reality can not. That trust is itself a utopian position due to the fact that it indicates thinking that individuals, given the right conditions, will look plainly at difficulties, which looking is where an alternative future begins.

Living Objects checks out the means of living and dead in a context of materiality and innovation Catastrophes and Simulations examines contemporary worries and how they can be gotten rid of through spirited formats the designer produced brand-new kinds of rituals and toys for the upcoming catastrophe