< img src="https://www.yankodesign.com/images/design_news/2026/03/draft-hori-wheels/hori_mario_kart_racing_wheel_1.jpeg"alt=""width="1280"height= "960"/ > No one takes a seat to play Mario Kart and believes”what this experience needs is a force feedback wheel, a pedal set, and a clamp-mounted desk rig.” And yet here we are, with Hori launching two formally licensed racing wheels for the Change 2, timed to launch along with Mario Kart World on March 23. The Deluxe has an 11-inch wheel, a full pedal set, seven level of sensitivity levels, an adjustable dead zone, and a Quick Handling Mode that toggles guiding output between 270 and 180 degrees. That last feature exists so you can more exactly navigate a rainbow-colored highway while an animation turtle tosses a shell at you.

To be fair, the wheels look genuinely excellent. The Deluxe goes for a dark, nearly aggressive red-and-black motorsport visual, while the Mini leans fully into Mario’s red-blue-white color scheme with the Mario Kart World logo marked on the base. Both include a C button for Switch 2’s GameChat, link via a 9.8-foot USB-A cable television, and work with the original Switch and OLED too. The Deluxe is $129.99, the Mini is $79.99, and both are available for pre-order now.

Designer: Hori

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< img src="// www.w3.org/2000/svg%22%20viewBox=%220%200%201280%20959%22%3E%3C/svg%3E "data-src="https://www.yankodesign.com/images/design_news/2026/03/draft-hori-wheels/hori_mario_kart_racing_wheel_2.jpeg" alt=""width= "1280"height ="959 "/ >< img src="// www.w3.org/2000/svg%22%20viewBox=%220%200%201280%20960%22%3E%3C/svg%3E "data-src="https://www.yankodesign.com/images/design_news/2026/03/draft-hori-wheels/hori_mario_kart_racing_wheel_3.jpeg" alt =""width="1280" height=" 960 "/ > The two wheels are more detailed in spec than the price space recommends. Both have actually textured rubber grips, ZL and ZR buttons, racing paddles, programmable buttons, and the same ZL hold function that lets you drag products behind your kart in Mario Kart 8 Deluxe. That hold function is handicapped in Mario Kart World, which handles product usage differently, so if World is the main reason you’re purchasing among these, that specific function is decorative. The Mini’s 8.6-inch wheel is smaller sized but not drastically so, and for a game where precision guiding matters about as much as knowing when to release a star, the size difference probably won’t sign up mid-race. Both also bring the Nintendo/PC toggle on the back, which is brand-new to the Switch 2 versions and means you can run either wheel through a PC racing title if the Mario Kart novelty disappears.

< img src="// www.w3.org/2000/svg%22%20viewBox=%220%200%201280%20961%22%3E%3C/svg%3E" data-src ="https://www.yankodesign.com/images/design_news/2026/03/draft-hori-wheels/hori_mario_kart_racing_wheel_4.jpeg"alt=""width=" 1280" height= "961 "/ >< img src= "// www.w3.org/2000/svg%22%20viewBox=%220%200%201280%20959%22%3E%3C/svg%3E"data-src="https://www.yankodesign.com/images/design_news/2026/03/draft-hori-wheels/hori_mario_kart_racing_wheel_5.jpeg"alt="" width="1280"height ="959"/ > The Mini, with its Fischer-Price aesthetic, attaches through suction cups only, which works fine on a smooth desk but ends up being a liability if you’re the type to slam the wheel hard into a corner. The Deluxe, on the other hand, includes a physical clamp install, a meaningful upgrade for anyone who takes their banana peel shipment system seriously. The dead zone change and the 180/270 degree toggle are also Deluxe-only, and those matter more than they sound: calling in the dead zone tightens center action considerably, and 180-degree mode makes the wheel feel snappier in arcadey conditions where full-rotation sim behavior would actively work against you.

The Deluxe checks out like a peripheral that wishes to be taken seriously, with perforated black leather-look grip product, metal red spokes, and a fairly restrained button cluster around the center M logo. The Mini deserts that restraint completely: solid red rim, blue and white spokes, yellow accent buttons, Mario Kart World branding on the base. They’re focused on various purchasers within the same audience, and the visual split is intentional enough that you wouldn’t error one for the other in a product lineup.

Both wheels connect over USB-A, which is worth flagging due to the fact that the Change 2 usages USB-C natively. You will require an adapter or a hub, and Hori ships neither in package. The 9.8-foot cable is generous in length, but the connector mismatch is a friction point on a product designed specifically for a new console, and it’s the example that should have been sorted at the style stage rather than delegated the purchaser.

< img src ="// www.w3.org/2000/svg%22%20viewBox=%220%200%201280%201280%22%3E%3C/svg%3E" data-src="https://www.yankodesign.com/images/design_news/2026/03/draft-hori-wheels/hori_mario_kart_racing_wheel_8-1.jpeg" alt ="" width="1280" height="1280"/ > Hori has actually been the default response for Switch racing wheels since the original console introduced, and these Switch 2 versions do not transform that position. The older Change wheels already work on the Switch 2, so this is really a product for brand-new Change 2 buyers rather than existing Hori consumers wanting to update. For that audience, $79.99 for the Mini is an affordable ask, $129.99 for the Deluxe is validated by the clamp install and calibration options alone, and both have to do with as good as a wired USB wheel constructed around Mario Kart is ever going to get. Whether you require one is a separate concern, but if you’re going to take a seat with a dedicated racing rig to toss banana peels at a go-kart driven by a plumbing, at least Hori has actually given you two excellent ways to do it.

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